Be Well and Green when Digital
Funded under
Erasmus+
Duration
01/11/2021 – 31/10/2023
Budget
€ 139 005
Website

The ambition of BeWEEN Project

The goal of the BeWEEN project is to enhance Digital Education Readiness by building capacity in “healthier and more responsible use of digital technology”. When Digital Safety is discussed by policy makers or schools, the conversation is dominated by cybersecurity issues. The notion of “safety in a digital world” however also encompasses our personal health and the health of our planet. Our BeWEEN project aims to help teachers and students realise this and develop Competences in “Protecting health and well-being” and “Protecting the environment” Competences. These are two competences that are included in the EU Digital Competence Framework (DigComp), but are under-addressed in curricula.

Future Needs’ role in BeWEEN

Future Needs participates in the BeWEEN project as a partner responsible for the development of the Training programme material which will be piloted among High School Teachers, enhancing their Digital Education Readiness. Future Needs also leads the development of the BeWEEN Mobile Game which will be promoted to and piloted by youth learners aged 13-21 in 4 European countries.

 

With this project, BeWEEN partners aim to:

Improve the level of key digital competences and skills of High School Teachers and students in Europe and beyond

Impact EU policies concerning the safe and responsible use of digital technology;

Promote and strengthen the European lifelong learning area, by contributing to the dissemination, multiplication and replication of this new Training material.

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Project Approach and Implementation

BeWEEN has a bottom-up approach, involving High School Teachers and students in a comprehensive process covering the components of research and analysis, piloting and evaluation and exploitation & policy making.

 

During the 24 months of the project’s implementation, partners, participants and potential end-users will embark into a challenging journey that will start with the research of the current needs for the development of competences and mindsets along with the collection of relevant good practices from all over Europe. The findings from this procedure will serve BeWEEN as the basis for the development of the relevant training curriculum for the digital competences of the teachers and its development and piloting. Practice-related activities will then be jointly promoted and supported by piloting actions that will enable participating high schools and educational institutions to exploit the full potential of the BeWEEN project’s results and outputs.

What are the project’s goals?

BeWEEN project’s immediate impact goals are:

 

  • 50 High School Teachers and 50 youth learners to participate in the field research;
  • At least 30 teaching resources to be developed and translated in English;
  • Over 75 High School Teachers to attend online the BeWEEN Training Programme;
  • The BeWEEN Mobile Game to reach over 750 downloads.

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