Green skills & practices for postal services to implement the European Green Deal

The GreenPosts objective is to implement a general concept and approach for postal services’ operations to go green by introducing a mindset of sustainability linked to the transition to a circular and greener economy. GreenPosts project’s specific goal is to capacitate local posts’ staff to change engagement, to develop green skills and foster leadership and creativity via socio-educational and professional development and action.

The GreenPosts project aim is to create training material for posts’ staff on how to put the European Green Deal into practice at the local level, and respect the UN Sustainable Development Goal 13 saying “Take urgent action to combat climate change and its impacts” and SDG 11 saying “Make cities and human settlements inclusive, safe, resilient and sustainable”.

The role of Future Needs in the project

In the GreenPosts project Future Needs will support Postal Services from 4 countries in building organisational capacity in Climate Change mitigation and adaptation strategies. Future Needs will also contribute to the improvement and extension of the supply of high-quality learning opportunities for adults, under the perspective of lifelong learning via an Online Training Courses and a virtual Think Tank. In particular Future Needs leads the development of training material on the topic of Green Financial Management and Budgeting.

postal services go green

What is the aim of the training programme?

The training programme will be piloted in 4 countries and will enable posts across Europe and beyond to:

  • Set a clear, long-term direction with flexibility to adapt to new evidence and circumstances.
  • Provide robust and credible reporting, governance and accountability.
  • Put in place strong local leadership and a more integrated delivery framework.
  • Set incentives for and start practicing sustainable financial management.
  • Make sure everyone plays their part in delivering the improved environment we all want.

The project is also meant to involve postal office workers in a variety of environmental problems of their local society related to noise or air pollution, waste disposal, consumer education and protection. Furthermore, the activities of GreenPosts offer the opportunity for inter-regional sharing, sustaining the success of the related internal training workshops developed by the partner organisations. Partners will be sharing best practice and information facilitating continuous improvement and effective carbon management and climate change mitigation and adaptation beyond the consortium.

Both the online training developed and the online community established will help the participants to keep up-to-date with science and policy on EU level, as well as to enhance their competences in various sustainability-relevant sectors.

Funding

The funding of the project comes from  Erasmus+ KA220-VET – Cooperation partnerships in vocational education and training,

Project Facts

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Green skills & practices for postal services to implement the European
Green Deal

The GreenPosts objective is to implement a general concept and approach for postal services’ operations to go green by introducing a mindset of sustainability linked to the transition to a circular and greener economy. GreenPosts project’s specific goal is to capacitate local posts’ staff to change engagement, to develop green skills and foster leadership and creativity via socio-educational and professional development and action.

The GreenPosts project aim is to create training material for posts’ staff on how to put the European Green Deal into practice at the local level, and respect the UN Sustainable Development Goal 13 saying “Take urgent action to combat climate change and its impacts” and SDG 11 saying “Make cities and human settlements inclusive, safe, resilient and sustainable”.

The role of Future Needs in the project

In the GreenPosts project Future Needs will support Postal Services from 4 countries in building organisational capacity in Climate Change mitigation and adaptation strategies. Future Needs will also contribute to the improvement and extension of the supply of high-quality learning opportunities for adults, under the perspective of lifelong learning via an Online Training Courses and a virtual Think Tank. In particular Future Needs leads the development of training material on the topic of Green Financial Management and Budgeting.

postal services go green

What is the aim of the training programme?

The training programme will be piloted in 4 countries and will enable posts across Europe and beyond to:

  • Set a clear, long-term direction with flexibility to adapt to new evidence and circumstances.
  • Provide robust and credible reporting, governance and accountability.
  • Put in place strong local leadership and a more integrated delivery framework.
  • Set incentives for and start practicing sustainable financial management.
  • Make sure everyone plays their part in delivering the improved environment we all want.

The project is also meant to involve postal office workers in a variety of environmental problems of their local society related to noise or air pollution, waste disposal, consumer education and protection. Furthermore, the activities of GreenPosts offer the opportunity for inter-regional sharing, sustaining the success of the related internal training workshops developed by the partner organisations. Partners will be sharing best practice and information facilitating continuous improvement and effective carbon management and climate change mitigation and adaptation beyond the consortium.

Both the online training developed and the online community established will help the participants to keep up-to-date with science and policy on EU level, as well as to enhance their competences in various sustainability-relevant sectors.

Funding

The funding of the project comes from  Erasmus+ KA220-VET – Cooperation partnerships in vocational education and training,

Project Facts

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Be Well and Green when Digital

The goal of the BeWEEN project is to enhance Digital Education Readiness by building capacity in “healthier and more responsible use of digital technology”. When Digital Safety is discussed by policy makers or schools, the conversation is dominated by cybersecurity issues. The notion of “safety in a digital world” however also encompasses our personal health and the health of our planet. Our BeWEEN project aims to help teachers and students realise this and develop Competences in “Protecting health and well-being” and “Protecting the environment” Competences. These are two competences that are included in the EU Digital Competence Framework (DigComp), but are under-addressed in curricula.

BeWEEN will deliver a robust solution to be readily taken up by High School Teachers and Students to develop key digital Competences under area 4 of DigComp “Safety”, and thus address the associated challenges imposed on youth of the COVID-19 era.

Future Needs participates in the BeWEEN project as a partner responsible for the development of the Training programme material which will be piloted among High School Teachers, enhancing their Digital Education Readiness. Future Needs also leads the development of the BeWEEN Mobile Game which will be promoted to and piloted by youth learners aged 13-21 in 4 European countries.

With this project, BeWEEN partners aim to:

  • Improve the level of key digital competences and skills of High School Teachers and students in Europe and beyond;
  • Impact EU policies concerning the safe and responsible use of digital technology;
  • Promote and strengthen the European lifelong learning area, by contributing to the dissemination, multiplication and replication of this new Training material.
Group of college or university students hanging out. Happy teen girls and guys standing together, holding books, backpacks. Vector illustration for studying, school friends, fashion, youth concept

BeWEEN has a bottom-up approach, involving High School Teachers and students in a comprehensive process covering the components of research and analysis, piloting and evaluation and exploitation & policy making.

During the 24 months of the project’s implementation, partners, participants and potential end-users will embark into a challenging journey that will start with the research of the current needs for the development of competences and mindsets along with the collection of relevant good practices from all over Europe. The findings from this procedure will serve BeWEEN as the basis for the development of the relevant training curriculum for the digital competences of the teachers and its development and piloting. Practice-related activities will then be jointly promoted and supported by piloting actions that will enable participating high schools and educational institutions to exploit the full potential of the BeWEEN project’s results and outputs.

BeWEEN project’s immediate impact goals are:

  • 50 High School Teachers and 50 youth learners to participate in the field research;
  • At least 30 teaching resources to be developed and translated in English;
  • Over 75 High School Teachers to attend online the BeWEEN Training Programme;
  • The BeWEEN Mobile Game to reach over 750 downloads.

Funding

Erasmus+ KA220-SCH – Cooperation partnerships in school education

Project Facts

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Be Well and Green when Digital

The goal of the BeWEEN project is to enhance Digital Education Readiness by building capacity in “healthier and more responsible use of digital technology”. When Digital Safety is discussed by policy makers or schools, the conversation is dominated by cybersecurity issues. The notion of “safety in a digital world” however also encompasses our personal health and the health of our planet. Our project aims to help teachers and students realise this and develop Competences in “Protecting health and well-being” and “Protecting the environment” Competences. These are two competences that are included in the EU Digital Competence Framework (DigComp), but are under-addressed in curricula.

BeWEEN will deliver a robust solution to be readily taken up by High School Teachers and Students to develop key digital Competences under area 4 of DigComp “Safety”, and thus address the associated challenges imposed on youth of the COVID-19 era.

Future Needs participates in the project as a partner responsible for the development of the Training programme material which will be piloted among High School Teachers. Future Needs also leads the development of the BeWEEN Mobile Game which will be promoted to and piloted by youth learners aged 13-21 in 4 European countries.

With this project, BeWEEN partners aim to:

  • Improve the level of key digital competences and skills of High School Teachers and students in Europe and beyond;
  • Impact EU policies concerning the safe and responsible use of digital technology;
  • Promote and strengthen the European lifelong learning area, by contributing to the dissemination, multiplication and replication of this new Training material.
Digital Education Readiness

BeWEEN has a bottom-up approach, involving High School Teachers and students in a comprehensive process covering the components of research and analysis, piloting and evaluation and exploitation & policy making.

During the 24 months of the project’s implementation, partners, participants and potential end-users will embark into a challenging journey that will start with the research of the current needs for the development of competences and mindsets along with the collection of relevant good practices from all over Europe. The findings from this procedure will serve BeWEEN as the basis for the development of the relevant training curriculum for the digital competences of the teachers and its development and piloting. Practice-related activities will then be jointly promoted and supported by piloting actions that will enable participating high schools and educational institutions to exploit the full potential of the BeWEEN project’s results and outputs.

Our project’s immediate impact goals are:

  • 50 High School Teachers and 50 youth learners to participate in the field research;
  • At least 30 teaching resources to be developed and translated in English;
  • Over 75 High School Teachers to attend online the BeWEEN Training Programme;
  • The BeWEEN Mobile Game to reach over 750 downloads.

Funding

Erasmus+ KA220-SCH – Cooperation partnerships in school education

Project Facts

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Creativity Tools for Green Citizenship

Where does the project aim?

Green Artivism project aims to offer young people innovative digital artistic tools in order to help the environmental cause regain momentum – after a halt due to Covid 19 pandemic – though without physical protesting. Following the climate strikes in 2018 by youngsters led by Greta Thunberg, the European Green Deal in 2019 and the core values of European Commission’s new European Bauhaus initiative (January 2021), this project visions to help people achieve a just, local, green, economically viable transition through the use of toolkits for collaboration, community building, participation in democratic procedures, literacy and advocacy.

Art and Green Activism

In which actions will the participants take part?

During Green Artivism project the participants will take part in co-op games, a festival and joint-trainings. Under the dissemination umbrella, short plays will be performed outdoors, posters & comics will be presented in public, short films will be submitted to local festivals. Also, storytelling will be included in local TedX sessions and creative writing posted in local newspapers and EU policy magazines.

Green Artivism addresses to:

  • Youth (aged 16-30 years old).
  • Youth Workers who desire to help the cultural and creative sectors recover from the crisis in terms of green, more digital and resilient recovery.
  • Youth participants, especially those involved with Arts who desire to get informed, trained and well-connected so that they can really make a change.

How will Future Needs participate?

Future Needs will participate at the development and design (structure and functions) of the “CREATIVITY Web-toolkit” in Green Artivism project. This phase incorporates a number of actions, primarily the development of a tool and tutorial named “Storytelling through social media”. The aim is to inspire action with a story and measure impact. Last but not least, Future Needs will lead the development of the “GREEN CITIZENSHIP Workshop” (structure and material development), under which we will perform a number of actions, such as creating the material for the session “Local relevance of EGD for me” and the design of a Virtual Think Tank.

Which are the outcomes of the project?

After participating in the project Youth Workers will be able to replicate the GREEN CITIZENSHIP Workshop and add further material to the Web-toolkit, while youth participants will become Green Artivists and transfer knowledge acquired to peers while stimulating EGD focused active citizenship initiatives.

The long term impact of the project will be: 

To spark and retain interest on Climate Change via a VIRTUAL THINK TANK where young people, youth leaders, youth workers, policy makers and other key actors from different backgrounds will host a dialogue. Participants from Green Artivism project will be able to host their creations, to network, to find collaborators to implement their project ideas, to foster learning and capacity building between locally rooted organizations and individuals and more mature CSOs and NGOS.

Green Artivism will provide fertile ground for interaction and dialogue even (and especially) under the conditions of social distancing and the travel restrictions that Covid 19 imposed. With the finalisation of this project, it is expected that a cycle of empowerment and advocacy will be established, where more and more youth NGOs and participants will be able to join the Green Artivism network and independently express and fight for their environmental rights and for a better future with a strong, healthy and democratic civil society.

Project Facts

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Creativity Tools for Green Citizenship

Where does the project aim?

Green Artivism project aims to offer young people innovative digital artistic tools in order to help the environmental cause regain momentum – after a halt due to Covid 19 pandemic – though without physical protesting. Following the climate strikes in 2018 by youngsters led by Greta Thunberg, the European Green Deal in 2019 and the core values of European Commission’s new European Bauhaus initiative (January 2021), this project visions to help people achieve a just, local, green, economically viable transition through the use of toolkits for collaboration, community building, participation in democratic procedures, literacy and advocacy.

Art and Green Activism

In which actions will the participants take part?

During Green Artivism project the participants will take part in co-op games, a festival and joint-trainings. Under the dissemination umbrella, short plays will be performed outdoors, posters & comics will be presented in public, short films will be submitted to local festivals. Also, storytelling will be included in local TedX sessions and creative writing posted in local newspapers and EU policy magazines.

Green Artivism addresses to:

  • Youth (aged 16-30 years old).
  • Youth Workers who desire to help the cultural and creative sectors recover from the crisis in terms of green, more digital and resilient recovery.
  • Youth participants, especially those involved with Arts who desire to get informed, trained and well-connected so that they can really make a change.

How will Future Needs participate?

Future Needs will participate at the development and design (structure and functions) of the “CREATIVITY Web-toolkit” in Green Artivism project. This phase incorporates a number of actions, primarily the development of a tool and tutorial named “Storytelling through social media”. The aim is to inspire action with a story and measure impact. Last but not least, Future Needs will lead the development of the “GREEN CITIZENSHIP Workshop” (structure and material development), under which we will perform a number of actions, such as creating the material for the session “Local relevance of EGD for me” and the design of a Virtual Think Tank.

Which are the outcomes of the project?

After participating in the project Youth Workers will be able to replicate the GREEN CITIZENSHIP Workshop and add further material to the Web-toolkit, while youth participants will become Green Artivists and transfer knowledge acquired to peers while stimulating EGD focused active citizenship initiatives.

The long term impact of the project will be: 

To spark and retain interest on Climate Change via a VIRTUAL THINK TANK where young people, youth leaders, youth workers, policy makers and other key actors from different backgrounds will host a dialogue. Participants from Green Artivism project will be able to host their creations, to network, to find collaborators to implement their project ideas, to foster learning and capacity building between locally rooted organizations and individuals and more mature CSOs and NGOS.

Green Artivism will provide fertile ground for interaction and dialogue even (and especially) under the conditions of social distancing and the travel restrictions that Covid 19 imposed. With the finalisation of this project, it is expected that a cycle of empowerment and advocacy will be established, where more and more youth NGOs and participants will be able to join the Green Artivism network and independently express and fight for their environmental rights and for a better future with a strong, healthy and democratic civil society.

Project Facts

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Learn, Engage, Act – Digital Tools to Prevent and Counter Hate Speech Online – LEAD-Online

The project LEAD-Online addresses young people, teachers and media professionals and their ability to think critically and be media literate when it comes to dealing with the problem of hate speech online (HSO).

The aim of the project is to empower participants to become agents of change.

Where does the project aim at?

The approach of LEAD-Online will be piloted in 7 countries and aims to:

  • Develop a Training Programme which will teach participants to recognize hateful discourses and underlying forms of intolerance prejudices and discrimination.
  • Provide social actors with innovative digital tools to classify, decode and counter Hate Speech Online.
  • Open up spaces for discussion of Hate Speech Online, promoting attitudes and behaviours that respect human rights and values.

How does Future Needs participate?

Future Needs Management Consulting participates in the development of the Training Programme, of the Digital Tools and of Discussion Spaces in the LEAD-Online project. Moreover, we will pilot these among young people aged 14-19, educators, journalists, social media activists, b/vloggers, civil society organisations and internet service providers in Cyprus.

Video conference screen with group of people. Online communication of team or friends, virtual business meeting, conversation on webinar or course. Vector cartoon videoconference

Which actions does Future Needs lead?

Future Needs also leads the work package for communication and dissemination in LEAD-Online project. Our ultimate purpose is to ensure that project deliverables are widely distributed, adopted, and used by beneficiaries and stakeholders. To achieve this, we will create a strong online presence, organize in-person events, and leverage multimedia tools to raise awareness around the problem and the solutions it offers.

What will take place during LEAD-Online?

During the project:

  • Over 4000 young people and educators will participate in interactive learning on the topics of human rights and activism against Hate Speech Online.
  • Digital tools and an online game will be developed and over 3500 users will learn to denounce hate messages in an online environment.
  • Over 1400 participants will engage in more than 20 public LEAD-Online Talks and gain new awareness of the wide implications of Hate Speech Online.
  • All project participants will gain access to international networks and resources for countering hate speech beyond the duration of the project.

LEAD-Online‘s latest Updates

June 2022 | 1st Press Release of the LEAD-Online Project 📰
September 2022 | LEAD-Online Leaflet 📰
February 2023 | 2nd Press Release of the LEAD-Online Project 📰
April 2023 | Deliverable: Hate speech Self-assessment Tool and Hate Speech Ontologies 📰

To learn more about hate speech online and gain self awareness on the issue, check the project’s platform and answer the questionnaire:
https://www.lead-online.eu/

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Cooperation for achieving third country nationals’ financial independence through financial literacy tools and entrepreunership bootcamps

What is the aim of the project?

The aim of PLOUTOS is to enhance the financial literacy, business language, and digital abilities of Third Country Nationals (TCNs). The project will provide them with access to financial services and self-employment professional community interpreting skills. Through PLOUTOS activities, participants will gain familiarity with the country’s financial landscape. Also, they will gain insight into the country’s legal and economic context. What’s more, they will be able to manage and monitor their savings, access bank in a safe and timely way and request a microloan among other things. Finally, TCNs will be able to evaluate their personal and professional situation and find a new career path as a result of their new knowledge. 

PLOUTOS will facilitate TCNs’ access to financial services through language and community interpreting courses, entrepreneurship and financial literacy training, and innovative technological tools especially designed for them.

Digital skills & financial literacy

What will Future Needs lead?

Future Needs Management Consulting will lead the “Practice Business” Acceleration Programme. This will be in a form of a simulated company operated by trainees that functions similarly to an actual business. The Acceleration Programme is considered to be the ideal framework to train and evaluate professional skills and the so-called soft skills which learners develop while “working”.

The goal of “Practice Business”

The main goal of “Practice Businesses” is to help learners integrate better into the labour market. The training program will be piloted in Greece, Serbia, Bulgaria, Croatia, Italy and Belgium.

A “Practice Business” is a training ground for entrepreneurial thinking and action”

Which problems will PLOUTOS try to solve?

Finally, PLOUTOS is meant to solve a number of challenges that TCNs experience on a daily basis and affect their working life and career opportunities. These issues include the limited access to financial services, the lack of understanding the financial landscape and the absence of financial literacy. As a result TCNS have low workplace confidence.

PLOUTOS seeks to ensure that TCNs become productive members that contribute to society and thus promote the welfare and growth of the area they live in.”

Funding

The funding of the project comes from AMIF 2021 Programme. This call, AMIF-2020-AG-CALL-02, aims to reduce obstacles and promote access to basic services for third-country nationals.

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