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Digital Technologies Acting as a Gatekeeper to information and data flows

Which issues of today’s digital world does TANGO address?

In today’s world, digital services are becoming more and more a commonality in people’s daily lives. Ongoing digital transformation and data management is taking place across the majority of industrial sectors. Organizations have been collecting a plethora of data about their customers as well as their businesses. Intellectual property (IP) is an essential motor driving innovation, competitiveness, and the growth of businesses and the economy. However, all this digital overflow is largely susceptible to theft and breach of citizens’ privacy. The associated costs related to citizens’ privacy both from the users’ side and the organizations side are huge, creating an imperative need for digital solutions that will ensure users privacy.

What is the aim of the TANGO project?

The aim of the TANGO project is to use digital technologies as a gatekeeper to information and data flow. TANGO will leverage the power of emerging and digital technologies to improve the privacy and user-experience for citizens, to protect intellectual property, reduce costs and improve productivity for companies, and to address key bureaucratic and administration challenges for public organizations including embassies. It will provide a solution within the transport, e-commerce, finance, public administration, tourism and industrial domains supporting numerous beneficiaries across Europe.

data management

What are the main characteristics of TANGO’s novel platform?

TANGO will introduce a novel and holistic platform for user-friendly, secure, trustworthy, compliant, fair, transparent, accountable and environmentally sustainable data management (data handling, processing, communicating and storage). Distributed and privacy preserving data collection, processing, analysis, sharing and storage in a green manner, are key elements of the platform. Security and trust will be at the core of the platform.

How does Future Needs participate?

Future Needs participates in various Work Packages of the project: “Project and Technical Management”, “Requirements, Specifications & Reference Architecture” (we will identify the gaps in distributed data management, extract the user requirements translating them into functional for the design of the overall architecture), “User Interfaces and Platform Integration”, “Pilot Demonstration and Validation Campaigns” and “Dissemination, Communication and Exploitation” (more specifically “Market Analysis and Business Modeling”). During the implementation of the latter, Future Needs along with other partners will ensure wide communication and scientific dissemination of the innovative TANGO results to the research, academic, and international community. Moreover, Future Needs will work towards the efficient exploitation and business planning of the TANGO concepts and tools to various domains, with the aim of identifying end users and potential customers.

Funding

The funding of the project comes from  HORIZON-CL4-2021-DATA-01-01.

Project Facts

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Digital Technologies Acting as a Gatekeeper to information and data flows

Which issues of today’s digital world does TANGO address?

In today’s world, digital services are becoming more and more a commonality in people’s daily lives. Ongoing digital transformation is taking place across the majority of industrial sectors. Organizations have been collecting a plethora of data about their customers as well as their businesses. Intellectual property (IP) is an essential motor driving innovation, competitiveness, and the growth of businesses and the economy. However, all this digital overflow is largely susceptible to theft and breach of citizens’ privacy. The associated costs related to citizens’ privacy both from the users’ side and the organizations side are huge, creating an imperative need for digital solutions that will ensure users privacy.

What is the aim of the TANGO project?

The aim of the TANGO project is to use digital technologies as a gatekeeper to information and data flow. TANGO will leverage the power of emerging and digital technologies to improve the privacy and user-experience for citizens, to protect intellectual property, reduce costs and improve productivity for companies, and to address key bureaucratic and administration challenges for public organizations including embassies. It will provide a solution within the transport, e-commerce, finance, public administration, tourism and industrial domains supporting numerous beneficiaries across Europe.

data management

What are the main characteristics of TANGO’s novel platform?

TANGO will introduce a novel and holistic platform for user-friendly, secure, trustworthy, compliant, fair, transparent, accountable and environmentally sustainable data management (data handling, processing, communicating and storage). Distributed and privacy preserving data collection, processing, analysis, sharing and storage in a green manner, are key elements of the platform. Security and trust will be at the core of the platform.

How does Future Needs participate?

Future Needs participates in various Work Packages of the project: “Project and Technical Management”, “Requirements, Specifications & Reference Architecture” (we will identify the gaps in distributed data management, extract the user requirements translating them into functional for the design of the overall architecture), “User Interfaces and Platform Integration”, “Pilot Demonstration and Validation Campaigns” and “Dissemination, Communication and Exploitation” (more specifically “Market Analysis and Business Modeling”). During the implementation of the latter, Future Needs along with other partners will ensure wide communication and scientific dissemination of the innovative TANGO results to the research, academic, and international community. Moreover, Future Needs will work towards the efficient exploitation and business planning of the TANGO concepts and tools to various domains, with the aim of identifying end users and potential customers.

Funding

The funding of the project comes from  HORIZON-CL4-2021-DATA-01-01.

Project Facts

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Automated solutions for sustainable and circular construction and demolition waste management

The ambition of Reconmatic Project

The project aims to provide solutions that will be easily adoptable by all stakeholders involved in the processes of Construction & Demolition Waste Μanagement (CDW), in order to reach the expected future EU target of high CDW recovery (to be set by EC in 2024 or beyond) and most importantly the status of zero CDW by 2050. This is exactly the ambition of the RECONMATIC project, entirely in line with EU Waste Framework Directives (European Commission, 2019) and the Circular Economy Action Plan (European Union, 2020).

What kind of challenges does Reconmatic Project face?

The “zero Construction & Demolition Waste Μanagement by 2050” goal faces major challenges that coincide with the ones of Reconmatic:

  • Fragmentation of the construction sectors and lack of cooperation among the stakeholders.
  • Lack of consideration on how to minimise CDW during the whole life cycle of buildings and infrastructure.
  • Dislike for high-end technologies in the sector and reliance on human- operated machinery or manual work.
  • Slow implementation of digital solutions due to conservatism of both local authorities/investors and construction contractors.
  • Conflicts between legislation requirements and technology readiness of the sector resulting in confusion, and inertia against taking action towards zero waste.
waste management

Which are the main aims of the project?

First, the volume of materials entering the CDW stream has to be minimized and, secondly, CDW has to be treated and better controlled to provide materials for reuse of high value products, with traceability and quality assurance. The envisaged methods and tools will reconcile the different demands on technology, cost, health and safety, sustainability, legislation and business needs of all involved stakeholders. Having developed them, RECONMATIC will proactively disseminate the knowledge and best practice to help different stakeholders in different EU countries, the UK and China to take up the developed solutions of this project and reach high impact.

What does Future Needs lead?

Future Needs will lead the dissemination and exploitation of the project for business and education. We will develop a communication strategy and will enable cooperation with other projects and initiatives. Additionally we will ensure the future exploitation and deployment of the project results and the continuation of the project research and innovation. Also, we will train relevant stakeholders and will share the knowledge and outputs from the project to the widest possible target users.

Funding

The funding of the project comes from HORIZON-CL4-2021-TWIN-TRANSITION-01-11.

Project Facts

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Green skills & practices for postal services to implement the European Green Deal

GreenPosts’s objective is to implement a general concept and approach for postal services’ operations to go green by introducing a mindset of sustainability linked to the transition to a circular and greener economy. The project’s specific goal is to capacitate local posts’ staff for change engagement, developing green skills and fostering leadership and creativity via socio-educational and professional development and action.

The GreenPosts project aim is to create training material for posts’ staff on how to put the European Green Deal into practice at the local level, and respect the UN Sustainable Development Goal 13 saying “Take urgent action to combat climate change and its impacts” and SDG 11 saying “Make cities and human settlements inclusive, safe, resilient and sustainable”.

The role of Future Needs in the project

Future Needs will support Postal Services from 4 countries in building organisational capacity in Climate Change mitigation and adaptation strategies. Future Needs will also contribute to the improvement and extension of the supply of high-quality learning opportunities for adults, under the perspective of lifelong learning via an Online Training Courses and a virtual Think Tank. In particular Future Needs leads the development of training material on the topic of Green Financial Management and Budgeting.

postal services go green

What is the aim of the training programme?

The training programme will be piloted in 4 countries and will enable posts across Europe and beyond to:

  • Set a clear, long-term direction with flexibility to adapt to new evidence and circumstances.
  • Provide robust and credible reporting, governance and accountability.
  • Put in place strong local leadership and a more integrated delivery framework.
  • Set incentives for and start practicing sustainable financial management.
  • Make sure everyone plays their part in delivering the improved environment we all want.

GreenPosts is also meant to involve postal office workers in a variety of environmental problems of their local society related to noise or air pollution, waste disposal, consumer education and protection. Furthermore, the activities of GreenPosts offer the opportunity for inter-regional sharing, sustaining the success of the related internal training workshops developed by the partner organisations. Partners will be sharing best practice and information facilitating continuous improvement and effective carbon management and climate change mitigation and adaptation beyond the consortium.

Both the online training developed and the online community established will help the participants to keep up-to-date with science and policy on EU level, as well as to enhance their competences in various sustainability-relevant sectors.

Funding

The funding of the project comes from  Erasmus+ KA220-VET – Cooperation partnerships in vocational education and training,

Project Facts

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Green skills & practices for postal services to implement the European
Green Deal

GreenPosts’s objective is to implement a general concept and approach to greening postal services’ operations by introducing a mindset of sustainability linked to the transition to a circular and greener economy. The project’s specific goal is to capacitate local posts’ staff for change engagement, developing green skills and fostering leadership and creativity via socio-educational and professional development and action.

The GreenPosts project aim is to create training material for posts’ staff on how to put the European Green Deal into practice at the local level, and respect the UN Sustainable Development Goal 13 saying “Take urgent action to combat climate change and its impacts” and SDG 11 saying “Make cities and human settlements inclusive, safe, resilient and sustainable”.

Future Needs will support Postal Services from 4 countries in building organisational capacity in Climate Change mitigation and adaptation strategies. Future Needs will also contribute to the improvement and extension of the supply of high-quality learning opportunities for adults, under the perspective of lifelong learning via an Online Training Courses and a virtual Think Tank. In particular Future Needs leads the development of training material on the topic of Green Financial Management and Budgeting.

postal services go green

The training programme will be piloted in 4 countries and will enable posts across Europe and beyond to:

  • Set a clear, long-term direction with flexibility to adapt to new evidence and circumstances.
  • Provide robust and credible reporting, governance and accountability.
  • Put in place strong local leadership and a more integrated delivery framework.
  • Set incentives for and start practicing sustainable financial management.
  • Make sure everyone plays their part in delivering the improved environment we all want.

GreenPosts is also meant to involve postal office workers in a variety of environmental problems of their local society related to noise or air pollution, waste disposal, consumer education and protection. Furthermore, the activities of GreenPosts offer the opportunity for inter-regional sharing, sustaining the success of the related internal training workshops developed by the partner organisations. Partners will be sharing best practice and information facilitating continuous improvement and effective carbon management and climate change mitigation and adaptation beyond the consortium.

Both the online training developed and the online community established will help the participants to keep up-to-date with science and policy on EU level, as well as to enhance their competences in various sustainability-relevant sectors.

Project Facts

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Be Well and Green when Digital

The goal of the BeWEEN project is to enhance Digital Education Readiness by building capacity in “healthier and more responsible use of digital technology”. When Digital Safety is discussed by policy makers or schools, the conversation is dominated by cybersecurity issues. The notion of “safety in a digital world” however also encompasses our personal health and the health of our planet. Our project aims to help teachers and students realise this and develop Competences in “Protecting health and well-being” and “Protecting the environment” Competences. These are two competences that are included in the EU Digital Competence Framework (DigComp), but are under-addressed in curricula.

BeWEEN will deliver a robust solution to be readily taken up by High School Teachers and Students to develop key digital Competences under area 4 of DigComp “Safety”, and thus address the associated challenges imposed on youth of the COVID-19 era.

Future Needs participates in the project as a partner responsible for the development of the Training programme material which will be piloted among High School Teachers, enhancing their Digital Education Readiness. Future Needs also leads the development of the BeWEEN Mobile Game which will be promoted to and piloted by youth learners aged 13-21 in 4 European countries.

With this project, BeWEEN partners aim to:

  • Improve the level of key digital competences and skills of High School Teachers and students in Europe and beyond;
  • Impact EU policies concerning the safe and responsible use of digital technology;
  • Promote and strengthen the European lifelong learning area, by contributing to the dissemination, multiplication and replication of this new Training material.
Group of college or university students hanging out. Happy teen girls and guys standing together, holding books, backpacks. Vector illustration for studying, school friends, fashion, youth concept

BeWEEN has a bottom-up approach, involving High School Teachers and students in a comprehensive process covering the components of research and analysis, piloting and evaluation and exploitation & policy making.

During the 24 months of the project’s implementation, partners, participants and potential end-users will embark into a challenging journey that will start with the research of the current needs for the development of competences and mindsets along with the collection of relevant good practices from all over Europe. The findings from this procedure will serve BeWEEN as the basis for the development of the relevant training curriculum for the digital competences of the teachers and its development and piloting. Practice-related activities will then be jointly promoted and supported by piloting actions that will enable participating high schools and educational institutions to exploit the full potential of the BeWEEN project’s results and outputs.

Our project’s immediate impact goals are:

  • 50 High School Teachers and 50 youth learners to participate in the field research;
  • At least 30 teaching resources to be developed and translated in English;
  • Over 75 High School Teachers to attend online the BeWEEN Training Programme;
  • The BeWEEN Mobile Game to reach over 750 downloads.

Project Facts

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Be Well and Green when Digital

The goal of the BeWEEN project is to enhance Digital Education Readiness by building capacity in “healthier and more responsible use of digital technology”. When Digital Safety is discussed by policy makers or schools, the conversation is dominated by cybersecurity issues. The notion of “safety in a digital world” however also encompasses our personal health and the health of our planet. Our project aims to help teachers and students realise this and develop Competences in “Protecting health and well-being” and “Protecting the environment” Competences. These are two competences that are included in the EU Digital Competence Framework (DigComp), but are under-addressed in curricula.

BeWEEN will deliver a robust solution to be readily taken up by High School Teachers and Students to develop key digital Competences under area 4 of DigComp “Safety”, and thus address the associated challenges imposed on youth of the COVID-19 era.

Future Needs participates in the project as a partner responsible for the development of the Training programme material which will be piloted among High School Teachers. Future Needs also leads the development of the BeWEEN Mobile Game which will be promoted to and piloted by youth learners aged 13-21 in 4 European countries.

With this project, BeWEEN partners aim to:

  • Improve the level of key digital competences and skills of High School Teachers and students in Europe and beyond;
  • Impact EU policies concerning the safe and responsible use of digital technology;
  • Promote and strengthen the European lifelong learning area, by contributing to the dissemination, multiplication and replication of this new Training material.
Digital Education Readiness

BeWEEN has a bottom-up approach, involving High School Teachers and students in a comprehensive process covering the components of research and analysis, piloting and evaluation and exploitation & policy making.

During the 24 months of the project’s implementation, partners, participants and potential end-users will embark into a challenging journey that will start with the research of the current needs for the development of competences and mindsets along with the collection of relevant good practices from all over Europe. The findings from this procedure will serve BeWEEN as the basis for the development of the relevant training curriculum for the digital competences of the teachers and its development and piloting. Practice-related activities will then be jointly promoted and supported by piloting actions that will enable participating high schools and educational institutions to exploit the full potential of the BeWEEN project’s results and outputs.

Our project’s immediate impact goals are:

  • 50 High School Teachers and 50 youth learners to participate in the field research;
  • At least 30 teaching resources to be developed and translated in English;
  • Over 75 High School Teachers to attend online the BeWEEN Training Programme;
  • The BeWEEN Mobile Game to reach over 750 downloads.

Project Facts

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Creativity Tools for Green Citizenship

Where does the project aim?

Green Artivism project aims to offer young people innovative digital artistic tools in order to help the environmental cause regain momentum – after a halt due to Covid 19 pandemic – though without physical protesting. Following the climate strikes in 2018 by youngsters led by Greta Thunberg, the European Green Deal in 2019 and the core values of European Commission’s new European Bauhaus initiative (January 2021), this project visions to help people achieve a just, local, green, economically viable transition through the use of toolkits for collaboration, community building, participation in democratic procedures, literacy and advocacy.

Art and Green Activism

In which actions will the participants take part?

During Green Artivism project the participants will take part in co-op games, a festival and joint-trainings. Under the dissemination umbrella, short plays will be performed outdoors, posters & comics will be presented in public, short films will be submitted to local festivals. Also, storytelling will be included in local TedX sessions and creative writing posted in local newspapers and EU policy magazines.

Green Artivism addresses to:

  • Youth (aged 16-30 years old).
  • Youth Workers who desire to help the cultural and creative sectors recover from the crisis in terms of green, more digital and resilient recovery.
  • Youth participants, especially those involved with Arts who desire to get informed, trained and well-connected so that they can really make a change.

How will Future Needs participate?

Future Needs will participate at the development and design (structure and functions) of the “CREATIVITY Web-toolkit”. This phase incorporates a number of actions, primarily the development of a tool and tutorial named “Storytelling through social media”. The aim is to inspire action with a story and measure impact. Last but not least, Future Needs will lead the development of the “GREEN CITIZENSHIP Workshop” (structure and material development), under which we will perform a number of actions, such as creating the material for the session “Local relevance of EGD for me” and the design of a Virtual Think Tank.

Which are the outcomes of the project?

After participating in the project Youth Workers will be able to replicate the GREEN CITIZENSHIP Workshop and add further material to the Web-toolkit, while youth participants will become Green Artivists and transfer knowledge acquired to peers while stimulating EGD focused active citizenship initiatives.

The long term impact of the project will be: 

To spark and retain interest on Climate Change via a VIRTUAL THINK TANK where young people, youth leaders, youth workers, policy makers and other key actors from different backgrounds will host a dialogue. Participants will be able to host their creations, to network, to find collaborators to implement their project ideas, to foster learning and capacity building between locally rooted organizations and individuals and more mature CSOs and NGOS.

Green Artivism will provide fertile ground for interaction and dialogue even (and especially) under the conditions of social distancing and the travel restrictions that Covid 19 imposed. With the finalisation of this project, it is expected that a cycle of empowerment and advocacy will be established, where more and more youth NGOs and participants will be able to join the Green Artivism network and independently express and fight for their environmental rights and for a better future with a strong, healthy and democratic civil society.

Project Facts

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Enabling sustainable oenological practices through a robotic UAS solution for precision viticulture

What is the aim of Oenobotics?

Oenobotics services will be delivered to customers such as vineyard farmers or associations. It will use a hardware-as-a-service business model, supporting viticulture farmers to avoid significant initial investment costs. The Oenobotics hardware and software will also be available to drone companies and interested farmers as an off-the-shelf product. The solution addresses the needs of wine-producing vineyards located in remote sloppy elevated locations that are hard to reach with any machinery.

In particular, the Oenobotics project deploys a droned platform that will provide viticulture farmers the following innovative and affordable precision viticulture services:

  1. Vine disease diagnostics.
  2. Vine water-stress diagnostics.
  3. Precise spot-spraying for treatment of downy mildew, powdery mildew and grey mould/botrytis.
  4. A wireless and automated drone charging dock.
Drone use for viticulture farming

What will Future Needs coordinate?

Future Needs Management Consulting will coordinate the Minimum Viable Product definition and the service design. Additionally, Future Needs will coordinate the trials, the user-validation and the fine-tuning of the system. Initially Future Needs will provide a description of all the services and the system technical requirements and mockups of the final product and will draw the services. When the system is built, test drone flights over Kontogiannis Family vineyards with known health state will take place. They will diagnose correctly the plants health state (disease and water-stress diagnosis) and they will spray precisely a liquid (water or a specific biological mix approved by the user) in selected areas. Finally they will automatically return to and land on the docking station to recharge.

How will Oenobotics help vineyard owners & workers?

These Oenobotics services will assist vineyards owners in avoiding health impacts of chemicals and heat on vineyard workers. What’s more, Oenobotics will help farmers to react much faster to extreme weather changes caused by climate change. Finally the project aims to assist farmers to be more sustainable and profitable by producing yield of better quality, using less pesticides (in case of conventional farming) and producing less CO2 emissions (in case of organic farming). Project results will be demonstrated in an organic vineyard in Greece.

Which activities will Future Needs lead?

Future Needs is the leader of all the market related activities of the undertaking. These include IPR Management and GDPR, the creation of the product brand and associated promotional material. Also, the organisation of two promotional events in collaboration with DIHs and the marketing campaign for early adoption and ecosystem building. Additionally Future Needs will make a business and financial plan and a preparation for the market entry, to ensure the financial sustainability of the undertaking. Finally, Future Needs will establish an expansion strategy in order to define the means for developing scalable user-centred services and will create organizational plans (structure, processes) for the new venture that will drive the Oenobotics solution into the market.

Funding

Oenobotics is an Innovation project funded under the Open Call of the H2020 agROBOfood project.

Project Facts

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